Showing posts with label Book Reviews. Show all posts
Showing posts with label Book Reviews. Show all posts

Friday, June 9, 2017

The Five - A Book Review



The FiveThe Five by Robert McCammon
My rating: 3 of 5 stars

Tough to review this one. I've enjoyed many other MacCammon books and "Boy's Life" is an all-time favorite of mine. This book is well-written, almost poetically so, and thoughtful and introspective and life-affirming and ultimately inspirational.

And yet...

It's too goddamned long.

The audiobook was 20 hours, and waaay too much of that time goes pretty much nowhere. The basic plot is simple - 5 bandmembers on their farewell tour fall afoul of a deranged ex-military sniper who begins stalking them across the American heartland. What initially looks to be the act of a lone gunman gradually takes on larger, possibly supernatural proportions.

There's a whole lot of insight and exploration here into the world of the indie rock band, playing from club to club and just making enough for gas money. Our heroes have been at this for years without ever getting The Big Break, and a lot of the meat of the character and world-building comes from their burned-out, seen-it-all attitudes toward the music they used to love. The fact that their Big Break comes in the form of media attention because a maniac is trying to kill them, that only adds an extra level of bitter irony to the situation.

So, we've got cool characters, some soulful observations on art and commerce, some great thriller moments when the badguy strikes, and what I felt was an absolutely wonderful ending that nearly redeemed the entire book... and yet I'm still giving it a 3. My main complaints are that it just takes too long for anything to happen (I was something like 6 hours+ into the book - the full running time of many other audiobooks - before the plot even started) and it drifts too wantonly in too many different directions that ultimately go unresolved. If I want endless random side quests and distracting situations that lead me nowhere and leave me frustrated, all I have to do is get up in the morning.

It was a good book. I don't regret reading it. However, I think it needed a lot more editing and tightening to become a great book. If it had run 10 hours instead of 20, I bet it would have been another 4 or 5 star joy.

View all my reviews

Wednesday, February 19, 2014

Doc Savage - Skull Island

My Rating: See Below

After King Kong's deadly fall from the Empire State Building, Doc and crew are contracted to remove the body, leading Doc to narrate the account of his first encounter with the giant ape.  Many years before Doc was "Doc", he and his father discovered Skull Island and King Kong while searching for his lost grandfather, Stormalong Savage.

In recent years, writer & fan Will Murray has brought Doc Savage & crew back to life in the form of newly released adventures "written in the style of Lester Dent".  I'll get back to that point in a moment because I had some issues with the writing, but first up, HEY, it's Doc Savage meeting King Kong!

It's the most natural pairing of pulp fiction era characters ever, really, given that Doc's headquarters was the Empire State Building's top floor(s), a 30's-style setup that nicely predated the Baxter Building.  The book kicks off just after Kong's death drop, as Doc and his men arrive on the scene.  While Renny coordinates the massive engineering task of removing a giant ape from the street, Doc sadly recognizes Kong from an earlier encounter, and the story segues into the classic "fireside chat" motif as Doc gathers his friends and tells the story of his first encounter with Kong.

Doc wasn't Doc yet, though he'd already picked up the nickname - Instead, we get the adventure of a 20 year old Clark Savage Jr. on an ocean voyage with his domineering father, the man who shaped Doc's entire life by having him raised by scientists.  The two Savages are looking for Doc's grandfather, the amusingly-named Stormalong Savage, who was presumed lost at sea.  In the course of their search, they butt up against a vicious tribe of headhunters, discover Skull Island and Kong, and fight dinosaurs and natives all the way to a blood-curdling climax.

So, that's the plot.  I've been looking forward to this book for some time, ever since reading about it in Famous Monsters magazine, and was delighted when it became available on audio. And overall, it's a win, though there were some elements I wasn't crazy about.  First and foremost would be its prequel status - It isn't really a Doc book, per se, it's more of a "Young James Bond"-style story.  The Fabulous Five are absent except from the wrapping chapters, and Doc isn't quite the character that fans are familiar with.  Young Doc is still the superman, but he's both brasher and more obedient, usually following his father's orders instead of commanding the adventure himself.  He's also a hell of a lot more ruthless about killing, and we get intimations throughout the story of how and why Doc will eventually eschew guns and lethal force, as well as a few excellent moments where key bits of Doc canon are first established.  So, my hopes of reading a full-bore "Doc & the Fabulous Five on Skull Island" story were somewhat disappointed.

There is also the issue of Will Murray's writing style.  In a nutshell, he takes ten pages to tell what Lester Dent could tell in one.  This may be the result of trying to serve a modern audience that's more accustomed to getting character insights and inner turmoil than the original pulp fans, but whatever the case, I thought it was a little unnecessarily long... The first half is a bit of a slog as you travel around the Indian Ocean watching young Doc tinker with his machinegun pistol and get repeatedly shut down by his bossy dad, who is the very archetype of the cold, commanding military father.  Dent, by contrast, would have taken the crew straight to Skull Island, probably in a flaming dirigible that was collapsing under them.

The audiobook is also read in an "old time radio" voice.  This is fun but distracting at times, and becomes a little wearing over the course of the book as EVERYTHING is read as if it was a case of life or death!!  Radio shows were a half hour, so the effect gets a little overwhelming in an eight hour book.  It IS enjoyable and the action scenes are downright terrific, it just gets a bit much after a while.

My final demerit is the role of Kong - He overshadows the island but isn't in the book very much, and his final encounter is disappointing.  The story winds up to a dynamite conclusion that's action from start to finish, but Kong's role is minor where I'd hoped for something more involving (In truth, it reminded me of Bane from Dark Knight Rises - a powerful presence through the first part of the story that fades out by the end).

Despite these caveats, it was still a whale of a good time - Doc gets to try on his Tarzan swings, Doc fights raptors, there are several classic "Doc is more human than human" moments, and a certain explosive rescue scene is easily Indiana Jones' level of awesome.  It's hard to give such mixed reactions one single rating, so I'll split it up:

As a fun adventure book: 7/10  (Action, dinosaurs, headhunters, what more could you ask?)

As an intro to Doc: 3/10 (The personality differences, the lack of experience, the absence of the Five... all these make it a very un-Doc-like Doc story.  The cues and motifs tucked throughout that resonate for longtime fans will be completely overlooked by new readers)

As a Kong story: 5/10 (Good atmosphere but limited use of Kong)

As an audio presentation: 4/10 (The radio-style reading was enjoyable to a point, but just got tiring after a while)

Despite my somewhat-mixed comments, I would still recommend it, as it is an intriguing look into what Doc's younger life was like, what his relationship with his family was like, and for Pete's sake, it's a new Doc Savage novel!  We need more!  Even 80 years later, the Doc Savage creed is still worth living by:

Let me strive every moment of my life, to make myself better and better,
to the best of my ability, that all may profit by it.
Let me think of the right and lend all my assistance to those who need it,
with no regard for anything but justice.
Let me take what comes with a smile, without loss of courage.
Let me be considerate of my country, of my fellow citizens and my associates in everything I say and do.
Let me do right to all, and wrong no man.



Friday, November 16, 2012

Ready Player One (A Book Review)

My Rating: 8/10


A change of pace for a moment - I just finished reading this and wanted to post a review because I suspect it's a book that will tickle any KFP reader. "Ready Player One" was terrific. I listened to the audiobook read by Wil Wheaton and I don't even know where to begin in describing it. If you're my age (40-something), if you like 80's movies or music, if you like anime, if you're a MMORPG gamer, if you're a tabletop gamer, if you're ANY of these things, then you will probably really enjoy it. It is an unbelievable mixer of geek culture references.

It's about a grim future where most of the planet spend their time inside the Oasis, an endless MMORPG universe which is user-modifiable, so custom-created planets exist for pretty much anything one can imagine or ever liked (There are entire planets based on Ultraman lore, for instance). The creator of all this has died and left his virtual empire (and trillions of real dollars) to whoever can figure out his ultimate puzzle, an adventure laid out in riddles, gates, and pop culture references from the 70's-90's. Young hero Wade is an avid but poor gamer who has a manic fixation on the riddle, and who manages to unravel the first part of the clues to start him onto the long path to the prize. Along the way, it references everything you can think of, seriously.

Seriously.


Ultraman Godzilla Rush Highlander Ghostbusters Nostromo TRS-80s Adventure Colossal Cave Tabletop D&D Tomb of Horrors Pat Benatar Defender Shogun Warriors... Hell, I could be typing all night. Suffice to say that if you like the idea of running through a virtual Tomb of Horrors to track down the priests of the temples at Syrinx to find Alex Lifeson's guitar embedded in an altar stone waiting to be drawn and played with the right notes to summon the Schoolhouse Rock spirits, then you'll probably enjoy this book. And not all of that is in the book, I made parts of that sentence up so as not to spoiler things, but it's actually about 1/100000th the level of geek culture overload that the book will hit you with.

It's great. Funny, very clever, and always in motion. Wade has to not only compete with his in-game friends but also stay a step ahead of the requisite Evil Corporation that is intent on winning the prize and then monetizing the hell out of the Oasis (Why NOT have to pay for every login and sit through 15 minutes of McDonald's commercials before your gaming session starts?).

Oh, and a non-spoiler to give some of the flavor of the ideas involved - The Oasis is not just for gaming, Wade goes to school there also, on a non-PvP planet dedicated to education by the government. The gov can create school after school so no more budget limitations, which means the in-game schools are majestic cathedrals. A class consists of students logging in and appearing in the school, then assembling in their classroom which can then become the surface of Europa, if the lesson of the day is on other planets. They can walk across computer models of Venus and Pluto, tour the bottom of the ocean, or step directly into recreations of classic literature to experience the stories firsthand. This is the virtual campus of the book's future. After school, you can hang out on planetary recreations of Ringworld, Middle Earth, Star Trek starbases, or spend your time kicking back in Buckaroo Banzai's lab.
Negatives?  There isn't a lot of character depth aside from the geek reference avalanche.  Wade and his friends are basically young, virtuous good guys and the romantic subplot is fairly standard, as is everyone and everything about EvilCo Inc.   Age-wise, it's appeal is a tough guess. People 35-50 will probably enjoy it the most, and anyone much younger will probably miss a lot of the in-references... BUT they'll be more familiar with the SF VR gaming culture of the story, so it might even out. Hell, there were references in this that I didn't get, and I caught the comments about the original "Chainmail" editions of pre-D&D. You will appreciate this the most if you have an exhaustive knowledge of everything 80's and can quote movie lines from "Wargames". If you can't hum at least 4 or 5 Schoolhouse Rock songs off the top of your head, you'll probably be lost.  These are minor complaints, though, because this is not a book about the depths of the human heart - It's a wild vacation through Nostalgia Land and reading it is like spending an evening pumping quarters into an arcade machine at the pizza parlor all over again.



West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.

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Sunday, July 29, 2012

14 (A Book Review)

My Rating: 7/10

Padlocked doors. Strange light fixtures. Mutant cockroaches.

There are some odd things about Nate’s new apartment. Of course, he has other things on his mind. He hates his job. He has no money in the bank. No girlfriend. No plans for the future. So while his new home isn’t perfect, it’s livable. The rent is low, the property managers are friendly, and the odd little mysteries don’t nag at him too much.

At least, not until he meets Mandy, his neighbor across the hall, and notices something unusual about her apartment. And Xela’s apartment.  And Tim’s.  And Veek’s.

Because every room in this old Los Angeles brownstone has a mystery or two. Mysteries that stretch back over a hundred years. Some of them are in plain sight. Some are behind locked doors. And all together these mysteries could mean the end of Nate and his friends.


Or the end of everything...

I just finished this in audiobook form (I listen to tons of audiobooks during my long days in my woodworking shop). It was loads of fun. It is by Peter Clines, an author whose work I've previously read in "Ex-Heroes", a very straightforward genre mashup of superheroes and zombies (After the zombie apocalypse, the world's masked avenger types round up the survivors in LA and attempt to defend them inside a fortified compound. This was every bit as entertaining and as dumb as it sounds).

14 was a whole different kettle of fish, and it's as hard to review as Triangle was, because I don't want to give away what made it so cool. It's like a combination of Lost and Lovecraft, with a mystery/horror/SF bent.   The hero is a young slacker type who works as a data entry temp and is stuck in that "Waiting for his life to start" phase (Weren't we all, once?  Let's just call it "Age 21-26", eh?), when he finds a new apartment that is too good to be true - Incredibly cheap rent, included utilities, and a nice building. After moving in, however, he begins to notice oddities - The elevator is always in the basement, the building has no power lines going to it, his kitchen light fixture turns any bulb put into it into a black light, and his neighbors are a collection of oddities. Tim is a former book publisher with a skill range from James Bond, there's a young actress who spends her time topless on the roof, and computer nerd Veek is a cranky geekette with an apartment so crammed with high powered PC gear that she could run 4Chan in her spare time.

The book is about the deepening mystery as these disparate characters begin to cooperate, Scooby Doo fashion, to delve into the mysteries and secrets of their strange building.   I went into it expecting either a haunted apartment story or an evil landlord story, and instead got the Phantasm effect - That feeling I had way back when first watching Phantasm, that I was completely expecting the story about a funeral home to be a ghost or vampire movie and instead got weird yellow-blooded aliens and fingers turning into crazy bugs and evil jawas from another dimension. 14 is an ongoing succesion of unexpected twists and discoveries and weirdness that goes from Mystery Gang fun to sanity-shattering, universe-threatening horror. The characters are simple but it's well written and has a lot of clever, natural-sounding dialog. Worth reading.

Another opinion!


Monday, April 9, 2012

Summer of Night

Going for a change of pace here with a book review instead of a movie review, but the KFP web comic work has strangled my time lately for flick reviews.  Also, this was a terrific book for the spring and summer season, so I thought I'd toss the suggestion out there in case anyone was looking for a fun read.

Summer of Night was an ideal inspiration for the fledgeling KFP web comic as well, because it's all about the adventures of a group of 12 year old friends in the summer of 1960 as they face untold horror.  It is very much a "Boys' Own Adventure" book, writ for adults, where brave kids face off hideous evil with holy water-filled waterguns and crazy plans.

The story is simple -
It’s the summer of 1960 and in the small town of Elm Haven, Illinois, five twelve-year-old boys are forging the powerful bonds that a lifetime of change will not break.  From sunset bike rides to shaded hiding places in the woods, the boys’ days are marked by all of the secrets and silences of an idyllic middle-childhood.  But amid the sundrenched cornfields their loyalty will be pitilessly tested. When a long-silent bell peals in the middle of the night, the townsfolk know it marks the end of their carefree days. From the depths of the Old Central School, a hulking fortress tinged with the mahogany scent of coffins, an invisible evil is rising.  Strange and horrifying events begin to overtake everyday life, spreading terror through the once idyllic town.  Determined to exorcize this ancient plague, Mike, Duane, Dale, Harlen, and Kevin must wage a war of blood—against an arcane abomination who owns the night..

It really is every kid's nightmare - To be haunted by your own malevolent school!  Old Central is a hulking Hill House of a central character, built generations ago and sized for the town growth that never came, now only partly used by a small town's schoolchildren.  It dominates the book and its presence reaches out to all the kids, haunting them in their own bedrooms with childhood fears - Yes, there IS something under the bed and in the closet.  It's a lot of fun.  Also, with the warm weather of summer coming on, it's perfectly timed to the season and will bring back vivid flashbacks of what it was like to sit in class on that final day before summer vacation, staring at the clock, waiting for the school year to be over.  No more assignments, no more tests, and your teacher had given up and just had everyone sit and read or talk till the last bell rang.

The reviews of this are loaded with comparisons to Stephen King's It, and they're somewhat well founded simply because both books detail the battles of school kids against terrifying evils, but it's not a rehash.  Where It bounced back and forth from childhood flashbacks to adult life and employed the theme of adult regret...  Lost promise, lost dreams, lost potential, Summer of Night plays out entirely with the kids.  It's a much more direct, "Heroes vs Bad Thing" story.  I felt It was the better of the two books - It's one of the few novels that's ever really moved me to tears, after all, but Summer of Night is still a joyous romp that I'd recommend to anyone.

In general KFP news, some of you may have noticed the new Shelfari widget to the right - That will be regularly updated with what I'm reading, for any other avid readers out there.  I may post a book review here now and then, we'll see how it goes.  Some of you may also have noticed these new Chime links - They're for an interest-based social network I've been enjoying recently.  And finally, the KFP web comic will be returning, but I've also set it up on the Drunk Duck web comic site, where it can be formatted and surfed much more easily via convenient "First comic/Previous/Next/Latest" buttons for those who want to read KFP strips straight through without having them interspersed with movie reviews and such.  The link's in the upper right.

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